Description: Auerdov, or as his counterparts know him, "Auer", is an Espen: a shamanistic bear-like people whose size is only matched by their ferocity and cunning in battle. Standing at an average of eight to nine feet tall, the hulking Espens have long been the ideal soldiers. Like Rhea Jagger, his closest friend, Auer is also a Redmarshal. She describes him thusly in the opening chapter: "Take a bear, give it a near Pitch-like anatomy, pack on some ridiculous musculature, and you get the brickhouses that are Espens: a ferocious people with an equally ferocious natural gift for battle. They're already a threat to anything that breathes, but Auer, on top of that, is a Redmarshal. Claws and teeth take a backseat to his cursed flesh, and because of that, to many, he is the epitome of a nightmare."
A Redmarshal is a person born with the the ability to destabilize all magic at a molecular level and destroy it, simply by being present in the vicinity. This is especially unfortunate for one reason: all manner of life on Tethys contains magic in some form. Meaning of course, a Redmarshal could cause the painful death of an innocent person or random natural body (such as a tree or grass) just by being near. This is why, from birth, people with this ability are forcefully inducted into the official Redmarshal sect of the military where they become branded... a process that involves burning the Soterus onto their body, typically their hands. This glyph-like symbol restrains their wild ability to destabilize magic, limiting it to their own bodies. Though controlled, their ability can not be fully silenced... and anyone/anything living that comes into 'physical' contact with the Redmarshal, with the exception of fellow Redmarshals, will die or be destroyed. This makes the life of a Redmarshal a lonely and dangerous one. Though undoubtedly cursed, Redmarshals are utilized throughout Tethys by the military as a means to hunt and track down practitioners of the three illegal magics: Blackchurn (the conjuring of disease and curses), Necromancy (raising the dead), and Ambromancy (prolonging ones life through the death of others). Upon finding these criminals, Redmarshals need simply touch them to flay them of both their illegal magic and their lives, earning them the title of "mystical assassins" and "The Red Death".